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I wrote all of these the summer after my freshman year in high-school, right after learning how to plot a PICT resource to the screen. Since then I have learned how to do so much more, but have been too busy (or too lazy) to improve my games. I thought I would get to them over spring break, but since I had such a good time, I forgot to do so. I'm looking at some time over summer to finally get to them. :) They are all compressed with StuffIt.
Snake Byte Like all games of this sort, before going to the next level,
you have to eat all the apples. With every apple you eat, you grow longer.
You can't eat anything but apples, including walls, "Poison
Plumbs", "Bad Snakes," and even yourself. The "Bad
Snakes" are also out to eat apples. If they eat one, you must eat one
more than before to advance to the next level. If you take too long to eat
an apple, you have to eat another one.
Boulder Like all games of this sort, before going to the next level, you
have to push all of the blocks onto the purple goals to turn them into
purple blocks. Once they are all there, you will be moved to the next level.
Daleks Like all games of this sort, before going to the next level, you
have kill all of the robot guys (or girls.) You do this by making them run
into each other, or kill them with the local explosion. (Or, if I ever write
to code for it, a long range weapon.) A second way to go to the next level
is to get all of the coins. By not killing the robots, and by not getting
the coins, you will have to get more in the next level.


